desgood / PRESS KIT
Seven goblins in hard hats haul a giant electric tortoise on ropes.

GOBLIN ELECTRIC LTD. / FREE DEMO ON STEAM

Tiny employees.
Enormous problems.

Your power company is down to its last two goblins. Recruit a crew of up to 20, plan their squads and gear, and watch them swarm giant monsters in semi-auto battles. Crack their armor, knock them down, capture them alive – and plug them into the grid.

Goblin Electric Ltd. is down to two employees and one very old generator. The plan: march into the Abandoned Power Valley, hire every goblin who'll work for scrap, and bring home something big enough to keep the lights on. Like a giant monster. Alive.

Download press kit

Key art, logos, screenshots in all six game languages, GIFs and the fact sheet.

TRAILER

Hire goblins. Topple giants. Plug them into the grid.

H.264 · 61 seconds · 1920 × 1080 or 1280 × 720, and a 60-second vertical cut for social media (1080 × 1920, English). The Thunder Chanter, the Crossbowman and the Big Guys join in the full game; the demo does not include them.

01 / THE JOB

Hire. Plan. Capture.

01

From two goblins to twenty.

Pick up new hands at recruit camps and rescues until twenty goblins march behind you. Workers swarm, Bruisers crack armor, Medics patch everyone up, Wranglers rope giants down. Every goblin rolls their own stats and hidden traits.

02

Plan the fight, then let them work.

Choose where every squad stands and what it carries. Then the crew fights on its own and fires squad combos the moment they're ready. You aim the Turret Engineers' missiles and call the capture.

03

Break it. Topple it. Capture it.

Smash a giant's armored parts, knock it off its feet, and rope it down before it gets back up. The Giant Furnace Toad, the Volt Crab and the Thunderback Tortoise are all power plants on legs.

Twenty goblins swarm a giant electric tortoise.
Twenty goblins, one Thunderback Tortoise. Download 1920 × 1080

02 / THE EXPEDITION

Push deeper,
or cash out.

Every expedition is a branching route of battles, elites, giants, camps and strange encounters. After a giant or elite fight you may retreat with what you've hauled – but if the whole crew goes down, the cargo goes with them.

Back home, the captures run the company: wire them into the power slots, and the facilities open up new recruits, gear and capture tools for the next trip.

Goblins in the crew
20
Classes
12
Giants to capture
3
Languages
6

03 / MEDIA

From the valley.

Download all screenshots ↓

Captured from the in-development game at 1920 × 1080. The press kit holds all twelve in each of the game's six languages. 03 and 12 show full-game classes.

01 / Twenty goblins vs. the Thunderback Tortoise
02 / The Volt Crab
03 / Down! (a full-game Big Guy in the crowd)
04 / Rope it down
05 / The expedition route
06 / Deployment
07 / A Keeper's Thunder Boar
08 / One of three rewards
09 / The company, powered
10 / Turret Engineers aim with the cursor
11 / An event: the dazed Thunder Boar
12 / Human cannonball (full game)

04 / PRESS ASSETS

Take what you need.

05 / CONTACT & LINKS

Get in touch.

Developed and published by desgood.

Press enquiries: [email protected]