Drive it, or let it cruise.
Throttle and brakes take a moment to bite, like a real train, and the couplings clank as the cars pull straight. Or set it to cruise and simply look out of the window.
BOO! BOO! TRAIN! / IN DEVELOPMENT
A cozy train journey. Drive slowly, pick a line at every junction, stop for the view and whistle at the neighbours. Nothing to build, nothing to fail.
Pinewind Valley runs on a real clock: one real hour is one day there, and the season turns every week. Rain, wind and snow come and go on their own. The line runs through forests, over tall wooden viaducts, past a waterfall and a canyon, and out across the shallow sea to a halt under the stars.
Game logo, Steam capsules, key art, gameplay and interface screenshots, and the fact sheet.
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78 seconds · English titles · Pre-alpha gameplay from Pinewind Valley and Lotus River. Lotus River is in development for the full game.
01 / HOW IT PLAYS
Throttle and brakes take a moment to bite, like a real train, and the couplings clank as the cars pull straight. Or set it to cruise and simply look out of the window.
Wooden signs at seven junctions point two ways. Notes left at each place hint at the next one, and the map only fills in what you have seen.
Ride in a coach seat, follow the train with the chase camera, stop for photos, or fly the little drone once the shed keeper hands it over.
02 / THE VALLEY
Spring greens, summer storms with thunder and a rainbow afterwards, autumn mist in the mornings and leaves on the wind, winter snow that settles on the roofs and on the train. The light follows the clock, and long shadows cross the hills at sunset.
At night the headlamp comes on and the coach lamps sway. The Milky Way, the moon and the odd shooting star turn overhead, and in the water when the line runs out to sea.
There are thirteen places to find, from an old platform off the main line to the Stone Gate Cave, the South Fields windmill and the little town of Chestnut Bay. The residents at the halts have a word for you if you slow down or whistle.
03 / PINEWIND SHED
Stop at the shed and your train turns slowly on the turntable while you choose. Twenty-one locomotives, from little steam engines and trams to a bullet train, with coaches to pull behind.
Repaint it, hang flags, garlands or lanterns, give it a name and a whistle of its own. Every new place gives you a souvenir sticker for the coach sides and a postcard for your journal.
04 / MEDIA
Pinewind Valley gameplay. Scenic captures are 1920 × 1080; interface screenshots are 1280 × 800 and follow the page language. Select an image to open the full-size file.












05 / PRESS ASSETS
Suggested credit: desgood. See the fact sheet for image sources and how AI tools were used.
06 / CONTACT & LINKS
Developed and published by desgood.
Press enquiries: [email protected]